Hossein
Feyzi Pour

Unreal Engine Technical Artist & Real-Time Systems Engineer
Co-Founder, CTO & Lead Developer, SoGoal AI (football analytics)
Location: Tehran, Iran (open to relocation and remote) Email: hosseinfpd@gmail.com Phone: +98 935 3040097 Portfolio: theeych.ir LinkedIn: linkedin.com/in/hossein-feyzi-pour GitHub: github.com/hossein-feyzi-pour

Professional Summary

Unreal Engine technical artist and real-time systems engineer with 8+ years of experience shipping broadcast, interactive and multiplayer projects in Unreal Engine 4/5: virtual production, Blueprint gameplay and tools, character animation pipelines, multiplayer replication, and performance optimization for stable 60 FPS. Delivered 200+ live TV episodes. Co-founder, CTO and lead developer of SoGoal AI, a football analytics company: I developed all of its products, from the analytics apps and AI integrations to camera calibration and Unreal Engine broadcast overlays, and I lead the team building a tracking-data pipeline that extracts player and ball data from broadcast video.

Skills

Unreal Engine: UE4, UE5, Blueprint, Niagara, Lumen, Nanite, Virtual Shadow Maps, Sequencer, Material Editor, Control Rig, Animation Blueprints, Remote Control API, multiplayer and replication, procedural generation, level design, virtual production
Graphics & optimization: PBR materials, HLSL, GLSL, cinematic lighting, post-processing, GPU and scene profiling, LODs, 60 FPS tuning
Character & animation: AR face blendshapes, facial capture, mocap retargeting, IK/FK, NPC animation, stylized characters, Live2D Cubism, MetaHuman (working familiarity)
Virtual production: real-time compositing, WebRTC video integration, multi-camera systems, live broadcast operation, operator touch interfaces
3D & content tools: Blender, Houdini (procedural workflows), Substance Painter, Maya (basic), Quixel
Programming & backend: Python, FastAPI, SQL, database design, PostgreSQL, ClickHouse, Docker, REST APIs, AI integration through APIs, TypeScript, JavaScript, React
Computer vision & analytics: football analytics, tracking data, object detection, multi-object tracking, camera calibration and homography, pitch coordinate mapping, training-data labeling and model training, OpenCV
Video & content: video editing, comedy writing, YouTube publishing and monetization
Leadership: technical roadmapping, team leadership, hiring, mentoring, cross-functional production

Work Experience

Co-Founder, CTO & Lead Developer

SoGoal AI (sogoalai.com), football analytics and broadcast overlaysJan 2026 – Present

Broadcast graphics and analytics overlays (Unreal Engine)

Analytics ecosystem

Unreal Engine Developer (Metaverse)

ADAAug 2025 – Dec 2025

Unreal Engine Technical Artist / Generalist

Ifa Tasvir Studio (SAHAR TV, international broadcast)Jul 2024 – Aug 2025

Unreal Engine Technical Artist / Virtual Production

100 dar 100 TV Show (IRIB Channel 2)Dec 2023 – Jun 2024

Unreal Engine Technical Artist / VP Developer

Bakh Studio (virtual production and animation)Feb 2018 – Dec 2023

Independent Projects

Creator, Comedy Writer & Real-Time Developer

Dolphin Dude (YouTube channel)

Education

Bachelor's Degree in Computer Engineering

IAU of TabrizIn progress
Focus areas: Computer Graphics, Real-Time Rendering, Engine Logic, Shader Systems

Languages

English: fluent (spoken and written) | Persian: native | Azerbaijani: fluent | Turkish: proficient | German: basic, currently learning