Unreal Engine technical artist and real-time systems engineer with 8+ years of experience shipping broadcast, interactive and multiplayer projects in Unreal Engine 4/5: virtual production, Blueprint gameplay and tools, character animation pipelines, multiplayer replication, and performance optimization for stable 60 FPS. Delivered 200+ live TV episodes. Co-founder, CTO and lead developer of SoGoal AI, a football analytics company: I developed all of its products, from the analytics apps and AI integrations to camera calibration and Unreal Engine broadcast overlays, and I lead the team building a tracking-data pipeline that extracts player and ball data from broadcast video.
English: fluent (spoken and written) | Persian: native | Azerbaijani: fluent | Turkish: proficient | German: basic, currently learning