Hossein Feyzi Pour. Unreal Engine technical artist, real-time & automation systems engineer.

Co-founder and CTO of SoGoal AI. I've spent 8+ years shipping broadcast, interactive and multiplayer projects in Unreal Engine, including 200+ live TV episodes.

Open to remote and relocation
  • SAHAR TV
  • IRIB Channel 2
  • POUYA TV
  • Shahr Bank
  • ADA
  • Silvan
  • Ifa Tasvir Studio
  • Bakh Studio
  • Muti World
  • SoGoal AI

Selected work. Broadcast, virtual production and real-time systems.

Project photoSoGoal AI Architecture
Co-Founder & CTO

SoGoal AI

2024 — Present

Soccer data analytics AI ecosystem & real-time broadcast graphics pipeline: 22-player optical tracking, sub-second pitch calibration, and Unreal Engine 5 virtual advertising.

  • Computer Vision
  • Unreal Engine 5
  • Player Tracking
  • Homography AI
  • Virtual Advertising
Project video
Video

ADA Metaverse & Banking

2025

Multiplayer financial metaverse and virtual bank for Shahr Bank in Unreal Engine, with procedural architecture, replicated character systems, and AI integrations.

  • Multiplayer
  • Procedural Generation
  • Animation Blueprints
  • REST APIs
Project photo100 dar 100 Virtual Set screenshot

100 dar 100 Virtual Set

2024

Real-time virtual production system in Unreal Engine 5 for IRIB Channel 2 across 200+ live broadcast episodes. Engineered an in-house Composure planar-projection pipeline to bypass expensive ($1,000) third-party plugins with zero-latency remote guest feeds.

  • Virtual production
  • Composure on Plane
  • WebRTC
  • Broadcast 60 FPS
Project video
Video

JIRTDAN Live TV Minigames

2024

Six interactive real-time broadcast minigames and live character performance system for SAHAR TV, watched by 500,000+ weekly international viewers.

  • Unreal Engine 5
  • Control Rig
  • ARKit Mocap
  • Interactive Games
Project video
Video

Muti World (Mui & Ti)

2024

End-to-end 3D feline character creation, groom fur simulation, and live mocap-suit performance pipeline in Unreal Engine 5 and Blender.

  • Character Rigging
  • Groom Fur
  • Mocap Suits
  • Blender & UE5
Project video
Video

Asset Optimization Case Study

2024

Comprehensive Technical Artist case study cutting mesh triangles by 45%, reducing draw calls by 50%, and building automated Python/Blender optimization tools.

  • Technical Artist
  • Mesh Decimation
  • LODs & Shaders
  • Profiling
Project video
Video

Medical Studio Virtual Production

2023

Broadcast-grade virtual production software featuring sensorless Composure on a plane, 50+ spline rail cameras, dynamic 3D infographic Blueprints, and WebRTC controls.

  • Virtual Production
  • Composure
  • Spline Cameras
  • WebRTC
Project video
Video

Shiru Virtual Environment

2023

Dual-season virtual environment (summer & snowy winter) and movable Composure compositing stage for national television puppet programming.

  • Unreal Engine
  • Virtual Production
  • Landscape & Foliage
  • Composure
Project video
Video

Silvan 3D Commercial

2023

Rapid 24-hour commercial production in Unreal Engine featuring robotic character rigging, volumetric hangar staging, and product cinematography for Silvan appliances.

  • Unreal Engine
  • Product Commercial
  • Blender Rigging
  • Cinematics
Project video
Video

Qatar 2022 World Cup VP

2022

Turnkey broadcast virtual production studio and live ARKit mascot performance delivered in a high-intensity 3-day sprint for national World Cup television coverage.

  • Virtual Production
  • Mascot Rigging
  • ARKit Mocap
  • Live Broadcast
Project video
Video

Kushi Mushi Puppet VP

2022

Massive 600-episode virtual production pipeline for POUYA TV blending real physical green-screen puppets with a vast 3D Unreal Engine fantasy world.

  • Composure
  • Virtual Production
  • Environment VFX
  • Blender to UE
Project video
Video

Bakh Studio Series & VP

2018

Hossein's foundational virtual production system and multi-series pipeline in Unreal Engine, delivering 1,000+ minutes of television broadcast.

  • Virtual Production
  • Unreal Engine
  • Remote Control API
  • Sequencer
Project photoDolphin Dude avatar screenshot
Interactive

Dolphin Dude Live2D

Independent

Independent comedy and gaming channel featuring a multi-axis Live2D Cubism avatar driven live through real-time motion capture and voice-reactive Unreal Engine experiments.

  • Live2D Cubism
  • Real-Time Audio
  • Mocap
  • VTuber Pipeline

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What I can build for you. From idea to live.

Broadcast graphics

Live overlays, virtual sets and ads in Unreal Engine, locked to the real camera.

  • Virtual production
  • Overlays
  • 60 FPS
Let's talkStart a project

Real-time Unreal tools

Blueprint tools and control panels that let a non-technical crew run a scene.

  • Blueprint
  • Remote Control API
  • Operator UI
Let's talkStart a project

Multiplayer and games

Replicated multiplayer, game logic and characters that hold up with real players.

  • Replication
  • Gameplay
  • Character animation
Let's talkStart a project

Analytics and vision pipelines

Detection, tracking and calibration pipelines, with a FastAPI backend to serve the data.

  • Python
  • OpenCV
  • FastAPI
Let's talkStart a project
1

Idea

We agree on what it should do and what done looks like.

2

Prototype

A working version you can try, fast.

3

Ship

The production build, handover and support.

Not sure which fits? Tell me what you're making.

Let's talk

Resume. Where I've worked and studied.

Summary

Unreal Engine technical artist and real-time systems engineer shipping broadcast, interactive and multiplayer projects in Unreal Engine 4/5: virtual production, Blueprint gameplay and tools, character animation pipelines, multiplayer replication, and performance optimization for stable 60 FPS. Co-founder & CTO at SoGoal AI: directing a 7-person cross-functional team (Web UI/UX, Backend, Frontend, 2 Computer Vision AI Specialists, B2B Manager, and Marketing). Architected real-time tracking pipelines and analytics infrastructure powered by PostgreSQL, ClickHouse, and Redis with 2+ years of technical leadership.

8+years in Unreal Engine
200+live TV episodes delivered
500K+weekly viewers on international TV
3MInstagram views in the first month

Experience

  • Set the technology roadmap and architecture for a football analytics company, developed every product, and lead the engineering team.

Broadcast graphics and analytics overlays (Unreal Engine)

  • Developed the Broadcast app, which renders advertising graphics and analytical overlays in Unreal Engine for football broadcasts.
  • Built the camera calibration pipeline: it estimates the broadcast camera's position and rotation, and the Broadcast app places a matching Unreal Engine camera so graphics stay locked to the pitch.
  • Manually labeled training data and trained the calibration model on Iranian football footage.
  • Launched the company's Instagram page with football overlay content, which reached 3M views in its first month.

Analytics ecosystem

  • Developed the Player, Media, Club and Social apps and the company website, on a Python/FastAPI backend with PostgreSQL and ClickHouse, containerized with Docker.
  • Lead a team of engineers building a tracking-data pipeline that extracts player and ball data from broadcast video, comparable to commercial providers such as SkillCorner: it detects the players and the ball, tracks them from frame to frame, and maps them onto the pitch.
  • Developed a virtual bank experience for Shahr Bank inside a multiplayer metaverse built in Unreal Engine.
  • Built the metaverse's character system and Animation Blueprints for NPCs.
  • Designed levels and halls, and wrote procedural building-generation code to create environments.
  • Developed a multiplayer 3 Card Poker game with client-server replication, betting UI (Ante, Pair Plus, 6 Card Bonus), chip handling and animated dealer and player characters.
  • Designed the database and integrated AI into all of the apps through APIs.
  • Hired and directed designers, and built the project website.
  • Produced a 3D teaser in Unreal Engine for the platform.
  • Designed and delivered 6 interactive minigames in Unreal Engine 5 for live international TV, covering scene layout, Blueprint logic, character animation and game flow, watched by 500,000+ viewers weekly.
  • Built a stylized character pipeline for 12+ characters using Control Rig, AR face blendshapes and custom mocap integration, reducing rigging and animation time by 60%.
  • Implemented a low-cost facial mocap workflow that saved over $1,500 per episode in animation labor.
  • Built Blueprint systems for real-time character control, event timing and game logic across 30+ broadcast episodes.
  • Optimized 200+ 3D assets with LODs, Nanite and real-time shading for stable 60 FPS on limited hardware; owned the real-time pipeline end to end and cut rendering issues by 35%.
  • Designed and implemented a real-time virtual production system in Unreal Engine 5 powering 200+ live episodes of one of Iran's top-viewed family game shows.
  • Integrated a custom WebRTC video call system into Unreal for real-time compositing of remote guests.
  • Built Blueprint control tools and a modular interface for non-technical crew, reducing operator error by 40% and scene setup time by 40%.
  • Optimized rendering, lighting and camera systems for broadcast-grade 60 FPS on limited hardware.
  • Led development across 5+ real-time cinematic and animated series, including 3 shows broadcast on national TV, delivering 1,000+ minutes of content.
  • Owned the end-to-end scene pipeline in Unreal Engine: lighting, shading, environment layout, asset integration and camera composition.
  • Built virtual production tools with the Remote Control API for live control of cameras, lighting and character logic.
  • Created artist-friendly Blueprint tools for character control, animation sequencing and scene setup, cutting tech time per episode by 50%.
  • Optimized 150+ stylized assets with LODs, Nanite and shader simplification, improving real-time performance by 30%+.
  • Developed facial animation and mocap workflows with AR blendshapes, Control Rig and retargeting for 3D and puppet-style characters.
  • Write and edit comedy videos for the channel, with working knowledge of YouTube publishing and monetization.
  • Built an Unreal Engine application that reacts to voice input in real time.
  • Dolphin Dude v2: rigged a 2D character in Live2D Cubism Editor and animated it live through motion capture connected to Unreal Engine, with pose detection.

Education

Bachelor's Degree in Computer Engineering

IAU of Tabriz, in progress

Computer Graphics, Real-Time Rendering, Engine Logic, Shader Systems

Languages

  • EnglishFluent
  • PersianNative
  • AzerbaijaniFluent
  • TurkishProficient
  • GermanBasic, learning

The full picture, in one page.

Skills. What I reach for most.

Tap any skill to see how I use it.

Unreal Engine

  • UE4
  • UE5
  • Blueprint
  • Niagara
  • Lumen
  • Nanite
  • Virtual Shadow Maps
  • Sequencer
  • Material Editor
  • Control Rig
  • Animation Blueprints
  • Remote Control API
  • Multiplayer and replication
  • Procedural generation
  • Level design
  • Virtual production

Graphics & optimization

  • PBR materials
  • HLSL
  • GLSL
  • Cinematic lighting
  • Post-processing
  • GPU and scene profiling
  • LODs
  • 60 FPS tuning

Character & animation

  • AR face blendshapes
  • Facial capture
  • Mocap retargeting
  • IK/FK
  • NPC animation
  • Stylized characters
  • Live2D Cubism
  • MetaHuman (working familiarity)

Virtual production

  • Real-time compositing
  • WebRTC video integration
  • Multi-camera systems
  • Live broadcast operation
  • Operator touch interfaces

3D & content tools

  • Blender
  • Houdini
  • Substance Painter
  • Maya (basic)
  • Quixel

Programming & backend

  • Python
  • FastAPI
  • SQL
  • Database design
  • PostgreSQL
  • ClickHouse
  • Docker
  • REST APIs
  • AI integration through APIs
  • TypeScript
  • JavaScript
  • React

Video & content

  • Video editing
  • Comedy writing
  • YouTube publishing and monetization

Computer vision & analytics

  • Football analytics
  • Tracking data
  • Object detection
  • Multi-object tracking
  • Camera calibration and homography
  • Pitch coordinate mapping
  • Training-data labeling and model training
  • OpenCV

Leadership

  • Technical roadmapping
  • Team leadership
  • Hiring
  • Mentoring
  • Cross-functional production

Papers & certificates. Credentials and publications.

Tap any card to see it full size.

Beyond the projects. Now, tools and press.

Now

  • Leading the tracking-data pipeline at SoGoal AI.
  • Building the Broadcast app's overlays.
  • Learning German.

Uses

  • Unreal Engine 5
  • Blender
  • Houdini
  • Substance Painter
  • Python
  • Docker
  • PostgreSQL
  • ClickHouse
  • Redis
  • Adobe Premiere Pro

Press, talks and awards

  • Top Technological Student of the Year — IAU Tabriz & Research Council2021
  • Virtual Production Speaker & Technical Demonstrator2024

Hobbies. What I do for fun.

Comedy and video

I write and edit comedy videos for my YouTube channel, Dolphin Dude.

Real-time experiments

Small Unreal Engine builds for fun, like a voice-reactive app and a live-mocap 2D character rigged in Live2D.

Languages & IELTS

IELTS 8.0

IELTS Academic Band 8.0 (C1/C2 Proficient) — Fluent native-level communication in English, Persian, and Azerbaijani; proficient in Turkish, and currently learning German.

Kind words. From people I've worked with.

“Working with Hossein on virtual production and Unreal Engine systems was exceptionally precise, fast, and creative.”
Producer & DirectorIRIB Channel 2 / Ifa Tasvir
“Flawless real-time pipeline execution on live TV with stable 60 FPS across 200+ live episodes.”
Production LeadSAHAR TV / 100 dar 100
“Exceptional execution on the Broadcast overlay app and AI camera calibration, driving millions of views.”
Product EngineeringSoGoal AI

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HFHossein Feyzi Pour

Hossein Feyzi Pour

Unreal Engine technical artist & systems engineer

Hey there, welcome to my portfolio.

I'm Hossein. I build real-time systems in Unreal Engine, from broadcast graphics to multiplayer games, computer vision analytics, and pipeline automation so ideas ship faster.

Got something in mind? Let's make it real.

CURRICULUM VITAE

Hossein Feyzi Pour — Resume

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